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ADVANCED INTERACTIVE DESIGN - EXERCISE 1 ASSET CREATION

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 ADVANCED INTERACTIVE DESIGN - EXERCISE 1 ASSET CREATION —— Ding Jiaqi/0379388  Advanced Interactive Design / Bachelor of interactive spatial design —— Objective: Design a functional "Smart Assistant" avataror UI widget using vector tools. The Task: Using the drawing tools in Adobe Animate(Pen, Oval, Rectangle), create a character or a central UIhub. Requirements: Use Object Drawing Mode to keep shapes clean.The "Layer Rule": Every part that needs to move(eyes, arms, glowing core) must be on its own named layer. The "Symbol Rule": Select each part and convert itto a Movie Clip Symbol (F8). Submission Requirement: Upload the .fla file in your Google Drive Attach the link in your e-portfolio Submit your e-portfolio link. drive link: https://drive.google.com/file/d/14Xzq699YzdJHs4K0IeXFGGFLHZrTjMWI/view?usp=drive_link The Motion Objective: Give your character "life" through a continuous looping idle animation. The Task: Create an "Idle State...
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  Week 3: This was my first time using AN software. Before this, I only knew that it could be used to make animations, but I did not know how to use it in detail. Today, the teacher guided us to learn from the most basic steps. First, we practised making a simple ball. First, we used the oval tool to draw a circle. Then, we drew eight lines inside the circle as the structure lines of the ball. After that, we adjusted and curved these lines to create the basic 3D shape of the ball. Next, we filled different areas with colours. One important thing to note is that every line must intersect, so the colour can be filled successfully. Finally, the teacher asked us to draw a curved line at the bottom right of the ball as the shadow. This made the whole ball look more three-dimensional. The next practice was similar to the previous one, but it was a little more difficult. This time, we needed to draw a boat. First, we dragged the reference image into AN software and created a new layer. In...

Advanced Interactive Design - Task 1_Thematic Interactive Website Proposal

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  Advanced Interactive Design - Task 1_Thematic Interactive Website Proposal ——— Ding Jiaqi/0379388  Advanced Interactive Design / Bachelor of interactive spatial design ——— Week 3: This was my first time using AN software. Before this, I only knew that it could be used to make animations, but I did not know how to use it in detail. Today, the teacher guided us to learn from the most basic steps. First, we practised making a simple ball. First, we used the oval tool to draw a circle. Then, we drew eight lines inside the circle as the structure lines of the ball. After that, we adjusted and curved these lines to create the basic 3D shape of the ball. Next, we filled different areas with colours. One important thing to note is that every line must intersect, so the colour can be filled successfully. Finally, the teacher asked us to draw a curved line at the bottom right of the ball as the shadow. This made the whole ball look more three-dimensional. The next practice was similar...

LIGHTING INTERACTIVE DESIGN:FIANL DESIGN

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  LIGHTING INTERACTIVE DESIGN  The story of the Nian beast ——— Group 8  Advanced Modeling And Animation/ Bachelor of interactive spatial design ——— Because this semester coincided with the Chinese New Year, we came up with the theme of "Nian" — the New Year monster. Actually, before that, we had considered several other ideas, like "Emotion Template" and "Gold Miner," but they were all rejected. The teacher told us they would be too difficult to implement. In the end, we decided to go with a simple presentation, which is how "Nian" came about. Background: Long, long ago, in a peaceful mountain village in China, people led a peaceful life. Every New Year's Eve, a fierce monster named "Nian" emerges from the deep mountains. It has long antennae on its head and a huge mouth. Wherever it goes, villages fall into ruins and people flee in terror. Later, people discovered that the Nian Beast was afraid of red, flames and loud noises. Thus,...

GAME DEVELOPMENT:FINAL DEDIGN

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 game development:final design  ——— This blog is about the 3d modeling process of "Iron Rain". At the beginning of the modeling, we discussed with the team members approximately which models to make in blender. After determining them, we began to make them.   The first weapon we modeled was the most important one. It is the most important and also the most difficult one, because we have never made a model for driving the drawing before. Based on the gun designed in the game design stage, we thought that there could be two mechanisms on the weapon. For instance, when the button on the left is pressed, the umbrella can open and close. Press the button on the right, and the tip of the umbrella will release a purple current for about three seconds. The effect is particularly cool. This is the reference picture we were looking for at that time, but the shape and details in it are relatively complex. During the actual production process, we will make appropriate simplifications...

ADVANCED MODELING AND ANIMATION:FINAL ASSIGNMENT

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ADVANCED MODELING AND ANIMATION:FINAL ASSIGNMENT  ——— Ding Jiaqi/0379388  Advanced Modeling And Animation/ Bachelor of interactive spatial design ——— Introduction: The task is to create a fun, immersive VR experience for a futuristic theme park. Design process: At first, I made two very simple structures. When the teacher explained the last assignment, I felt it didn't quite meet the standards, so I decided to change the model. Design stage: I searched for many pictures online and created a mood board to help me brainstorm ideas. I believe the combination of blue and stainless steel silver creates a futuristic, high-tech vibe, so I chose to incorporate these two elements. Modeling stage: Initially, I created models of a roller coaster and a pirate ship in Blender. However, I felt they were too simplistic, and the main reason I wanted to recreate them was that my first version lacked complexity. So I found a lot of reference images online to enrich the details. UE stage: I impo...

SONIC DESIGN - FINAL PROJECT

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  SONIC DESIGN - FINAL PROJECT —— Ding Jiaqi/0379388  Sonic Design/ Bachelor of interactive spatial design —— Preparation stage: In week 11, Professor Raziff provided us with four game video clips to choose from: 《Red Goddess: The Inner Room》, 《Ori and the Blind Forest》, 《Hollow Knight》, and 《BattleCube Theater》. I ultimately chose 《Hollow Knight》. First, I created an Audio List based on the video to clarify which sounds I needed to simulate. Then, I created an Audio Storyboard for later editing. Audio List: Audio Storyboard: Production stage: My first step was to reduce noise in the recording. I selected an audio clip containing only noise, generated a noise sample from it, and then used this noise sample for noise reduction. Then I repeated the process to denoise all my recorded material. 1. The sound of insects flapping their wings: I tried many methods to simulate the sound of insects flapping their wings, such as rapidly shaking a plastic bag, and finally found that an el...