GAME DEVELOPMENT:FINAL DEDIGN
game development:final design ——— This blog is about the 3d modeling process of "Iron Rain". At the beginning of the modeling, we discussed with the team members approximately which models to make in blender. After determining them, we began to make them. The first weapon we modeled was the most important one. It is the most important and also the most difficult one, because we have never made a model for driving the drawing before. Based on the gun designed in the game design stage, we thought that there could be two mechanisms on the weapon. For instance, when the button on the left is pressed, the umbrella can open and close. Press the button on the right, and the tip of the umbrella will release a purple current for about three seconds. The effect is particularly cool. This is the reference picture we were looking for at that time, but the shape and details in it are relatively complex. During the actual production process, we will make appropriate simplifications...