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Games Studies (Exercise 2 and Final project)

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Ding Jiaqi/0379388 Games Studies 2/ Bachelor of interactive spatial design Exercise 2 : Non digital to digital - evolution and remediating this game  The focus of the third week’s course was hands-on experience. Our instructor required us to visit a physical board game store, participate in tabletop games firsthand, and at the same time keep up with our coursework. The theme of this assignment is “From Analog to Digital—The Evolution and Restoration of Games.” I chose UNO , the game I’m most familiar with, as my subject of analysis. 🃏 In my view, the analog version of UNO relies heavily on physical cards and face-to-face interaction among players. Players take turns playing cards that match either the color or number of the previously played card, while using special cards like “Skip,” “Reverse,” and “Draw Two” to disrupt their opponents. In offline matches, it’s common to hear someone suddenly shout “UNO!”🤣 followed by bursts of laughter or tense silence. Players observe each ot...

Games Studies (Exercise 1 and Final project)

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Ding Jiaqi/0379388 Games Studies 2/ Bachelor of interactive spatial design Exercise 1:My favourite video game/ table top game & what makes this game playful Video Game:  TFT: Golden Spatula 🎮Game Overview: TFT: Golden Spatula is a mobile strategy game published by Tencent, based on League of Legends: Teamfight Tactics. It's an auto-battler game where 8 players compete against each other by building powerful teams using champions, synergies, and items. The last player standing wins the game. Each round, your team automatically fights a randomly selected opponent. The player's task is to manage resources, choose champions, build a lineup, and optimize placement during preparation phases. 🌟 What Makes It Fun? 1. Strategy Meets Luck Although it’s a strategy game, there's also an element of luck. Champion rolls, item drops, and carousel picks make each match unpredictable and exciting. 2. Diverse Team Compositions Each set introduces unique traits and synergies (e.g., Mag...

Games Studies

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Ding Jiaqi/0379388 Games Studies 2/ Bachelor of interactive spatial design Week 1 Course Tasks Overview Individual Tasks:  Complete two exercises:   1. Describe a favorite game and its fun elements.   2. Explore the evolution and improvement of games. These aim to build personal skills and support group design efforts. Organize and evaluate project updates. Write a personal reflection at the end of the semester. Compile everything into a digital portfolio. Group Tasks: Create a tabletop game prototype in phases, progressing with weekly tasks. Peer evaluation of team member contributions at the end of the semester.   Course Timeline Preparation Phase (Weeks 1–4): Course introduction Learning about fun and educational elements Game experience and dynamic system design Start individual exercises Finalize game concept and begin developing the alpha version Prototype Development and Testing (Weeks 5–12): Present initial proposal and framework Conduct multiple testing roun...