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GAME DEVELOPMENT— INDIVIDUAL ASSET CREATION

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  GAME DEVELOPMENT— INDIVIDUAL ASSET CREATION ——— Ding Jiaqi/0379388  Game Development/ Bachelor of interactive spatial design ——— Introduction: 1. Core Tasks: Create 1 3D main character model + 1 environmental object model (based on your game idea) and import into Godot. Some students share asset creation experience for 10 mins in W3. 2. Submission: Document the process in your blog, and submit the blog link by 11:59 PM before W3 class. The asset counts towards Continuous Assessment (not the Final Project). ——— Fig 1.1Preview Main Game Character In my game concept, the main characters are a toy bear and a little boy. Since I’m still not sure about the boy’s design style, I decided to start by creating the toy bear first. Because the bear is the one the protagonist owned as a child, I added a few damaged details to show its age and history. Fig 2.1detail Fig 2.2 detail                               ...

GAMES DEVELOPMENT ( WEEKLY LEARN

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 GAME DEVELOPMENT ——— Ding Jiaqi/0379388  Game Development/ Bachelor of interactive spatial design —— WEEK 2 At the beginning of the class, the teacher randomly selected a few “lucky” students to come on stage and share their game design plans. The atmosphere was both tense and exciting. I was really nervous, my heart was pounding, worried that I might be chosen — but luckily, my name wasn’t called this time. This allowed me to calmly listen to my classmates’ presentations and gain many new ideas and perspectives from their work. Their game concepts were quite diverse: some focused on level-clearing gameplay, others on puzzle solving, and some were about growth and nurturing. My project falls under the parkour category, which is quite different from theirs. This variety was actually very interesting to me, and it also gave me more inspiration and room to think about how to expand my own design. Later, the teacher taught us the basics of using Blender and how to import Blende...

GAMES DEVELOPMENT

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  Ding Jiaqi/ 0379388  Games Development/ Bachelor of interactive spatial design —— Week 1 Homework Introduction: 1.Independently conceive of at least one (or more) game ideas, taking into account practical constraints. 2.Prepare your first game proposal. No fixed format is required. Communicate your ideas creatively and effectively. Some students will be required to present their ideas for 10 minutes during W2, followed by a Q&A session. 3.Document the ideation and proposal process in a personal academic blog and submit a link to the blog by 11:59 PM before W2. This assignment will count towards your ongoing assessment grade (it may not be the final project). —— Because I really enjoy playing parkour games, I want to design a parkour game. Here’s my idea: Story Background The main character is an ordinary office worker struggling in a big city. After a series of setbacks at work, he loses his job and falls into confusion and frustration. Feeling defeated, he decides to le...