GAME DEVELOPMENT— INDIVIDUAL ASSET CREATION

 

GAME DEVELOPMENT— INDIVIDUAL ASSET CREATION

———

Ding Jiaqi/0379388 

Game Development/ Bachelor of interactive spatial design

———

Introduction:

1. Core Tasks: Create 1 3D main character model + 1 environmental object model (based on your game idea) and import into Godot. Some students share asset creation experience for 10 mins in W3.

2. Submission: Document the process in your blog, and submit the blog link by 11:59 PM before W3 class. The asset counts towards Continuous Assessment (not the Final Project).

———
Fig 1.1Preview


Main Game Character

In my game concept, the main characters are a toy bear and a little boy. Since I’m still not sure about the boy’s design style, I decided to start by creating the toy bear first. Because the bear is the one the protagonist owned as a child, I added a few damaged details to show its age and history.

Fig 2.1detail
Fig 2.2 detail
                                                                                 Fig 2.3 detail

Fig 2.4 
 
Fig 2.5
Fig 2.6

Fig 2.7


Environment 

I chose the desk as the main character’s birthplace, so I first created a rough model of the desk. Later, I’ll gradually add and adjust details based on the game’s story and style.

Fig 3.1
                                   
Fig 3.2
Fig 3.4



I put them into Godot


Fig 4.1

Fig 4.2




Comments

Popular posts from this blog

Games Studies

Embedded System

INTERACTIVE DESIGN: EXERCISE 1: WEBSITE ANALYSIS