3D Modeling

 I missed the first three weeks of class because of my visa

Week 4 Cylindrical Modeling

Class Summary and Reflection

In this class, we focused on circles and columns. We learned how to use keyboard shortcuts for creation. During the lesson, we also learned how to make a plastic bottle. The teacher taught us simple methods to create it, making the design smoother and more aesthetically pleasing.

EXERCISE 2: MODELING FROM CYLINDRICAL SHAPE

Think of any object made of cylindrical shape such as a plate, bottle, bowl, glass etc.

Make a composition from multiple different objects as in the example.

Get as much as references such as blueprint or images for selected objects.

Model the object using a primitive cylinder by utilising modeling tools like Extrude, Bevel, Inset and Loop Cut. Apply a smooth modifier and adjust the sharpness or smoothness of the corner using various techniques.

Use Viewport rendering in Blender for final output. Output size is 1280 x 720 with png format.

Upload the 2 final images (PNG) with and without wireframe.

Explanation on your e-portfolio and update the link on TIMES platform as submission.

Upload Blender file.

Submission by next class.


Week 4 Box Moldeling

Class Summary and Reflection

Last week, we learned how to create the upper part of the bottle. This week, we learned how to create the lower part of the bottle, which involves using beveling to make the edges smoother and less sharp.


Week 5 Boolean Modeling

Class Summary and Reflection

In class, we learned how to create a car. The teacher guided us step by step, teaching techniques such as loop cutting, adding bevels, and more. The entire cart design was quite complex, so the teacher broke it down for us, showing us how to disassemble each part step by step. Throughout the process, the teacher observed our work, provided assistance, and answered any questions we had.


Week 6 Look Development

Class Summary and Reflection

This week, we focused on modeling based on a reference photo of a knife. We saved the image on the computer and imported it into Blender. Then, we needed to create a new cylinder and change its number of sides to 16, so that it aligned with the knife’s vertices. The teacher guided us very thoroughly, and we followed the steps step by step. In the past few lessons, we’ve used most of the tools we’ve learned, and this course requires becoming familiar with some keyboard shortcuts and learning to use them efficiently. The key is to strengthen our skills through repeated practice.



week 7 UV Unwrap and Texturing

Class Summary and Reflection

This week, we continued learning how to add details to the knife. When refining the handle, we learned a different method from last week, but one that yields the same result. In future modeling projects, we can choose this simpler and more efficient method to create the details.




week 9

Class Summary and Reflection

This week, our teacher taught us how to create the basic structure of a house and then add simple design elements such as a window and a light. We started by constructing the fundamental parts of the house, including the walls and roof, and then added a window and a light to the exterior. This exercise allowed us to practice using design software to build and combine basic 3D models. We also learned how to use simple shapes and details to create a complete, basic architectural design. Through this process, we gained a better understanding of how to approach foundational design in 3D modeling.

week 10

Class Summary and Reflection

We are learning how to create Patrick Star (the character from SpongeBob SquarePants) using Blender. The process involves several key steps: First, the body of Patrick is based on a cylinder, which is extended and extruded step by step to form the shape of the body. The head, on the other hand, starts with a cube, which is then transformed into the shape of Patrick's head. After shaping both the body and the head, we combine all the parts together to complete the character model.

week 11

Class Summary and Reflection
To continue creating Patrick Star in Blender, first enter the sculpting mode. Use appropriate brushes to optimize the model, carefully shaping the body shape and facial details. Then, create a material ball, adjust it to the iconic pink color, modify the roughness, and draw textures to give it a cute, soft texture and a unique appearance. Next, add a bone rig, set keyframes on the timeline to create animations. Finally, set up the lighting, select the appropriate rendering engine, and adjust the parameters to present a vivid Patrick Star. 



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