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Showing posts from April, 2025

Programming

Ding Jiaqi/0379388 Programming / Bachelor of interactive spatial design Week1 This class focused on the basic concepts of computers and programming. It covered computer hardware and software, data storage methods, program operation principles, and the Python programming language. The aim was to help students build a basic understanding of computer programming. 1.Basic Concepts of Computers Computers work according to program instructions. A program is a set of instructions for a computer to perform tasks, also known as software. People who write programs are called programmers or software developers. 2.Hardware and Software Hardware refers to the physical devices that make up a computer. It includes the CPU, main memory, auxiliary storage devices, and input/output devices. The CPU runs programs. The main memory (RAM) stores programs and data temporarily when the program is running. Auxiliary storage devices can store data for a long time. Input/output devices are used for data input an...

Games Studies

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Ding Jiaqi/0379388 Games Studies 2/ Bachelor of interactive spatial design Week 1 Course Tasks Overview Individual Tasks:  Complete two exercises:   1. Describe a favorite game and its fun elements.   2. Explore the evolution and improvement of games. These aim to build personal skills and support group design efforts. Organize and evaluate project updates. Write a personal reflection at the end of the semester. Compile everything into a digital portfolio. Group Tasks: Create a tabletop game prototype in phases, progressing with weekly tasks. Peer evaluation of team member contributions at the end of the semester.   Course Timeline Preparation Phase (Weeks 1–4): Course introduction Learning about fun and educational elements Game experience and dynamic system design Start individual exercises Finalize game concept and begin developing the alpha version Prototype Development and Testing (Weeks 5–12): Present initial proposal and framework Conduct multiple testing roun...

Spatial Design II

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  Ding Jiaqi/0379388 Games Studies 2/ Bachelor of interactive spatial design Week 1 Learning Model Experiential Learning: Emphasizes a project-based approach focused on continuous improvement and feedback to produce quality designs. It values practical experience and considers real-world factors. Curriculum First Year: Core courses for all students include: Spatial Design I (Course objective: Integration of real and virtual digital elements with user experience) Environmental Design Applied Design I 3D Modeling Spatial Design II Programming (Course objective: Enabling interaction between flat visuals and people) Applied Design II Game Studies (Course objective: Exploring how games can be integrated into physical spaces and learning how to incorporate game design into one's own projects) Second Year: Students can choose between two majors: Smart Environments – emphasizes creativity Smart Homes – leans more towards science and focuses on ...

Application II

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  Ding Jiaqi/0379388 Application 2/ Bachelor of interactive spatial design Week 1 In today’s class, our lecturer introduced the learning structure for the Application 2 module, and it really helped me get a clearer and more complete understanding of the process, principles, and technical aspects of mobile app design. The course mainly focuses on the concept of usability, teaching us how to design apps that are not only functional but also provide a great user experience from the user's perspective. We also got an overview of the main things we’ll be working on throughout the semester — three key tasks and one final project: Task 1 is all about reflection and self-evaluation. We’ll look back at our past designs, find areas for improvement, and learn to see design as a process that constantly evolves and improves. Task 2 focuses on the core of interaction design. We’ll be creating user flows, wireframes, and animation prototypes to plan out the user experience in detail. Task 3 ...