Spatial Design II
Ding Jiaqi/0379388
Games Studies 2/ Bachelor of interactive spatial design
Learning Model
Experiential Learning: Emphasizes a project-based approach focused on continuous improvement and feedback to produce quality designs. It values practical experience and considers real-world factors.-
Curriculum
First Year: Core courses for all students include:-
Spatial Design I (Course objective: Integration of real and virtual digital elements with user experience)
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Environmental Design
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Applied Design I
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3D Modeling
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Spatial Design II
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Programming (Course objective: Enabling interaction between flat visuals and people)
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Applied Design II
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Game Studies (Course objective: Exploring how games can be integrated into physical spaces and learning how to incorporate game design into one's own projects)
Second Year: Students can choose between two majors:
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Smart Environments – emphasizes creativity
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Smart Homes – leans more towards science and focuses on programming and logical precision
Third Year (Traditional Track):
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First semester: Internship training
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Second semester: Final graduation project
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Academic Policy
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Late Submission Penalty: Submitting assignments on time is mandatory. Late submissions will incur a deduction of 5% to 20% per day, for up to 5 days. Assignments more than 5 days late will receive a score of zero.
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Academic Misconduct: Plagiarism and presenting others' work as your own are strictly prohibited. Students must thoroughly document their design process.
1. The Importance of Emotional Design in User Experience
Emotional design goes beyond functionality and aesthetics by focusing on how users feel. Creating emotional resonance increases user engagement and brand loyalty. For instance, a space-themed exhibition can evoke curiosity and wonder through projections, interactive displays, and simulated environments like a rocket interior.
2. Three Storytelling Techniques
Thematic Spatial Design
Organize space around a central theme or narrative to guide users through a story-like experience.
For example, divide the exhibition into zones like “Entrance,” “Rocketry,” and “Exploration,” simulating a full space journey.
User Autonomy
Offer multiple entry points, open-ended tasks, and flexible paths that let users explore based on their preferences.
Incorporate intuitive navigation and clear feedback (e.g., visual cues, sounds, or vibrations) to make users feel in control and confident.
The Hero’s Journey Narrative Structure
Apply the classic 12-stage “Hero’s Journey” framework to build a compelling, emotionally resonant user journey.
This structure, common in films and literature, helps shape a full character arc and engaging storyline in spatial experiences.
3. Supporting Methods and Tools
User Personas, Empathy Maps, and Journey Maps: Analyze user motivations, frustrations, and expectations to design emotionally relevant experiences.
Service Blueprints and Experience Maps: Offer a macro-level view to align every stage of the user’s journey for a seamless experience.
4. Design Implementation Tips
Use asymmetrical layouts or guided pathways to shape the user’s narrative experience.
Incorporate multisensory feedback (visual, auditory, haptic) to deepen immersion and enhance memory.
Continuously refine designs based on user interaction and feedback.
Storytelling is not just a form of artistic expression — it’s a strategic tool in experience design. Merging narrative techniques with spatial design helps create immersive, memorable, and emotionally engaging environments. Future projects should emphasize emotional cues, narrative flow, and user agency to design truly meaningful spaces.
Week 5
In this class, our task was to give a presentation based on the PPT we had prepared over the past three weeks. Unfortunately, I was seriously ill at the time, suffering from a high fever and a severe cough, which made it impossible for me to attend the class and participate in the presentation. I deeply regret not being able to take part in this important session.
To make up for my absence and complete the assignment as best as I could, I recorded a video of my presentation once my condition slightly improved and sent it to the teacher in a timely manner. I hope this shows my commitment to the task and my willingness to contribute, despite the circumstances. I also sincerely hope for your understanding regarding my inability to be present in class.
Week 6
After completing our first presentation, we moved on to the second assignment. This task was closely connected to the first one: a further spatial redesign based on the brand space we had previously analyzed.
In the first project, I chose two libraries as my analysis subjects. For this second task, I decided to focus solely on Tsutaya, mainly because the bookstore is close to where I live, making it easier and more convenient for me to gather accurate, first-hand information.
To gain deeper insight into users’ expectations for the Tsutaya bookstore, I designed a questionnaire. The main goal was to collect impressions of the current store layout and gather suggestions for potential features or improvements in the future. I hoped that through this feedback, I could create a space that better meets user needs—while also incorporating an interactive installation to attract more visitors.
During class, our instructor went through each student’s questionnaire and offered detailed feedback. For mine, I was advised to include more professionally framed spatial questions, which would allow for a more focused and in-depth analysis of the spatial.
Week 7
Week 8
This week, my lecturer pointed out a very important problem: the user journey map I created before had a serious mistake in direction. Because I was too influenced by the example shown in class, I focused too much on a very basic shopping process — for example, the user enters the bookstore, looks around, buys a book, and then leaves. The lecturer said this kind of story is too simple and anyone can write it. It doesn’t show the special parts of my bookstore design, and it also misses the user’s emotional changes or interactions inside the space.
So now, I must completely rethink my user journey map. I need to focus more on how the user feels, and clearly show how elements in my design — like interactive displays, visual guides, and atmosphere — affect the user during each stage of their journey.
At the same time, this week is very busy. Zeon thoughtfully helped us list out the things we need to complete.❤ We still need to study the survey results more deeply, to find out what users really need and how they behave. Besides the user journey map, we also need to finish other design tasks, like emotional keywords and moodboards. The lecturer gave many examples in class to help us, but doing it for our own project still takes a lot of thinking and time. Now I understand what I need to change, but I know this week will be a big challenge with a heavy workload.
Week 9
Week 11
Week 12
This week, I presented my store concept to the instructor. Initially, I created a rough 3D model in Blender, but it didn't match my vision. So, I made a floor plan as an alternative. However, the teacher still preferred the first version. Additionally, they helped me troubleshoot some modeling issues I encountered. Now, my project is progressing smoothly.
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