PERFORMATIVE MEDIA : ASSIGNMENT 2: CONCEPT PROPOSAL & EARLY PROTOTYPING
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Ding Jiaqi/0379388
Performative Media/ Bachelor of interactive spatial design
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Introduction:
WEEK 6:
The instructor gave a detailed explanation of the assignment. The core of the second task is “transforming ideas into verifiable solutions”, which is divided into three parts:
1. Concept Presentation
Create a simple slideshow without overloading it with details. Clearly explain what type of interaction you want to create, your source of inspiration, and the feeling or mood you aim to convey.
2. Supporting Documents
Provide detailed documentation, including audience analysis, a thorough explanation of the inspiration with clearly defined reference points, team role allocation, and if the inspiration has changed, an explanation of the reasons behind the transition.
3. Prototype Creation
Do not strive for perfection; instead, focus on building the core interaction. Emphasise documenting the experimental process, such as tool adjustments and parameter modifications. Trying new tools can be very helpful.
At first, our group envisioned an interaction where raising a hand would trigger fireworks. However, we soon realised that this approach was too simple and lacked visual impact and narrative depth, making it unable to provide a meaningful experience.
WEEK 7:
In the seventh week, I introduced the concept of "Children from the Stars," a charity project to help children with autism. Our idea was that users could pick up stars from a constellation to symbolize love and hope. However, this interactive approach was still relatively simple and couldn't support a more complete storyline.
WEEK 8:
Outside of class, we continued our discussion, thinking about Disney and the Wizarding World. Based on this idea, we came up with three plans.
But in class, Max gave us a crucial piece of advice: don't rely on existing IPs, but instead build a more original and imaginative magical universe with a complete story. Based on these requirements, we created "The Echoing Curtain." In this world, when users enter the camera's field of view, their figures appear as floating particles that mimic their movements; when they wave their hands, they can summon magical light effects.
Moodboard:
We frequently connected the wrong nodes, which caused the entire system to malfunction. Since each operator had different input and output requirements, even a minor mistake could disrupt the entire chain. Often, we did not realise the problem immediately, which allowed errors to accumulate and eventually affected everything that followed. We also experienced many frustrating moments, such as misaligned coordinates, missing nodes, and incorrectly configured parameters. Each issue felt like another challenge that tested our patience.
Thankfully, the interactive techniques taught by our lecturer were extremely helpful. For instance, our magical visual effect was inspired by the interaction demonstrated in Week 6. By combining Mr. Max’s guidance with additional support from AI, we were able to successfully complete the TouchDesigner prototype for Project 2. However, this version is only temporary. For the final project, we plan to further enhance the visuals and incorporate background elements and music to create a more immersive overall experience.
WEEK 9:
This week we finished our presentation slides and received valuable feedback from our teacher. They really liked our ideas and thought the interactive effects we implemented in TouchDesigner were fantastic, which made us very happy. Of course, what's lacking is a richer backstory. The current premise is: "Pull back a thin veil, and you enter a magical world where you can easily cast spells." But this description still feels a bit thin, and we will further expand and deepen the story in the third phase of the project.
Concept Proposal Presentation:
Supporting Document:
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