INTERACTIVE DESIGN: EXERCISE 1: WEBSITE ANALYSIS —— Start from 3.9.2025 23.9.25-1.10.2025/Week1- Week2 Ding Jiaqi/0379388 Interactive Design/ Bachelor of interactive spatial design —— EXERCISE 1: WEBSITE ANALYSIS 1. Select Websites: Choose five (5) websites from the provided link. 2. Analyze Websites: For each selected website, review it carefully by considering: The purpose and goals of the website and whether they are effectively communicated to users. The visual design and layout, including the use of color, typography, and imagery. Functionality and usability, including navigation, forms, and interactive elements. The quality and relevance of the content, including its accuracy, clarity, and organization. The website’s performance, such as load times, responsiveness, and compatibility with different devices and browsers. Identify the strengths and weaknesses of each website and how they impact the user experience. 3. Write Reports: Write a brief repor...
Ding Jiaqi/0379388 Games Studies 2/ Bachelor of interactive spatial design Week 1 Course Tasks Overview Individual Tasks: Complete two exercises: 1. Describe a favorite game and its fun elements. 2. Explore the evolution and improvement of games. These aim to build personal skills and support group design efforts. Organize and evaluate project updates. Write a personal reflection at the end of the semester. Compile everything into a digital portfolio. Group Tasks: Create a tabletop game prototype in phases, progressing with weekly tasks. Peer evaluation of team member contributions at the end of the semester. Course Timeline Preparation Phase (Weeks 1–4): Course introduction Learning about fun and educational elements Game experience and dynamic system design Start individual exercises Finalize game concept and begin developing the alpha version Prototype Development and Testing (Weeks 5–12): Present initial proposal and framework Conduct multiple testing roun...
game development:final design ——— This blog is about the 3d modeling process of "Iron Rain". At the beginning of the modeling, we discussed with the team members approximately which models to make in blender. After determining them, we began to make them. The first weapon we modeled was the most important one. It is the most important and also the most difficult one, because we have never made a model for driving the drawing before. Based on the gun designed in the game design stage, we thought that there could be two mechanisms on the weapon. For instance, when the button on the left is pressed, the umbrella can open and close. Press the button on the right, and the tip of the umbrella will release a purple current for about three seconds. The effect is particularly cool. This is the reference picture we were looking for at that time, but the shape and details in it are relatively complex. During the actual production process, we will make appropriate simplifications...
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